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Tuesday, 14 April 2015

Beyond the Gates of Antares battle report

Hello guys and gals, here is a very quick battle reort from a couple of days ago which involved my Algoryn along with my best bud Andy's Boromites
These are the forces chosen before the battle, both completely the same from the sample lists, one HQ, 2 squads of AI infantry for me and a squad each of gang fighters and a work gang for Andy, a mag repeater each and an X Launcher each. A nice even 5 dice game. 

This is the board set up, lots of cover but still with decent fire corridors. 

The troops start to move on the board, the odd pot shots start to cause pins on the Boromites and the Algoryn Mag repeater, and the respective X Launchers fire Scoot and Arc rounds. Scoot makes units move away from the area soup pounding the marker and Arc makes shots passing close to it potentially miss by arcing them away from the target. Antares has some really cool stuff in it already. 

Look, Boromites. Shoot them!

The Work Gang advancing by the circular silo is wiped out by devastatinly accurate shooting, whilst the Boromite Gang Fighter squad sprints across the gap between the silo and the tower block on the left of the pic, but are exhausted at the end and take a pin. ( in Antares you can move 5", run 10" or sprint for 15", but at the end of the move you must take an agility test and if you fail you take a pin)

There, in the distance. A Mag Repeater, kill it!

The Boromite HQ squad is crippled by the Algoryn Mag repeater, only to be finished off by an AI squad. 

On the Algoryn right flank an AI squad Gomes under fire by the Boromite mag repeater. As all the conditions were met the AI squad took a reaction test, passed it and were given a run order to get them from the open to cover, therefore denying the shot to the Boromites. In the following turn both Boromite support weapons were destroyed by long range fire and the outflanking AI unit on the right


The final Boromite falls to pistol fire from the X Launcher team members and the game is over for the lumpy boys. Algoryn win!

There you go, I hope you have enjoyed my mini battle report, and I'm sure there'll be more to come. 

Thursday, 9 April 2015

Beyond the Gates of Antares. Jez's Algoryn

Hello everyone. Things have gotten a little quiet here recently, so I thought it's only fair to show you what we've been up to. 
If you have been following the Face Book 'Beyond the Gates of Antares' group you may have seen these already. For those who haven't or are saying "what on earth is Jez going on about"? here's a link to Warlords website that will explain it all. 
http://www.warlordgames.com/gates-of-antares/
This is my Algoryn army. It's been a labour of love over the last few months as I've slowly been working away at adding new units to it ready for the big release later this year. 
Currently the game is in beta testing, and I've played a few games now. I have to admit its a really good little game. The basics are built from the hugely successful Bolt Action game, but Antares is so much more than BA in space. I could talk for ages but that will have to wait for another article. 
For now I'll show you the units I've finished and tomorrow night I'll be laying a game, so I'll do a little battle report to show you how it plays. 


This is an AI Infiltration Squad. Made up purely from female Algoryn you don't want to get on the bad side of these ladies. 

This is a Mag Light Support. The equivalent of an MMG in BA. The little camera on the flight stand is a spotter drone. You'll notice a few of these dotted amount the army. They allow re rolls to hit, so they're a little useful. 

The boss. The Algoryn leader along with two bodyguards, all armed with plasma carbines, a very good and versatile rifle. 

This is an AI team with X-Launcher. The equivalent of a BA mortar, it is capable of firing some funky different types of munitions. More on that in another article. 

My favourite, the deadly Plasma Cannon. It makes things melt very effectively. 

This is an AI Assault Squad. Deadly in combat due to their wrist mounted Distort Spinners. 
Don't say you weren't warned. 

A Targeter Shard. These little drones make it easier for you to hit your target. Very useful when that unit you need gone is lodged firmly in cover





The last few pictures are AI infantry. The grunts of the army are surprisingly tough little SoB's. Armed with Mag Rifles and a Micro X-Launcher for long range support. 
These guys can handle themselves well in most situations, but a couple of units giving each other mutual support is a tough proposition for your opponent. 

So there you have it,  look out for a battle report against my very good friend Andy in the next day or two, and don't forget to read those articles on the link I posted earlier, you may recognise a couple of faces from this blog. 
You can read more about this army on my blog at www.facebook.com/jezspaintingblog 
Enjoy :D